Wednesday, November 6, 2013

Never Run Out Of Dungeon...

I draw these on the backs of index cards. I've got like 20 of them so far.

Each one has 4 exits on the outer edge so I can just line up another random card if the players walk off.

They're good for when the party goes past what you've got planned--I stole a lot of these ideas from Undermountain.





11 comments:

pjamesstuart said...

Neat

Luca Lorenzon said...

In the second map the monster in the room south of the Troll is a huge vagina?

By the way, back in the first Dragonlance adventures they did the same thing with a dwarven city (a series of blocks to create-it-yourself as needed or at random, not putting a huge vagina as a monster).

Dyvers said...

I knew I'd seen that somewhere else before the Undermountain!

Either way it's still a great way to prepare for when your players go left when all you've got is going right. Thanks for sharing it Zak

Luca Lorenzon said...

I can't remember which "Dragons of..." was (DL series), probably the second or third; but oddly enough I can't remember something similar in Undermountain (I have the first two AD&D 2nd edition boxed sets, maybe you are referring to other products I don't own)

Doomsdave said...

I immediately noticed the Vag-Pit as well. Neat idea though. I'm off to scribble on notecards. Thanks.

Nagora said...

It's Sorcerer's Cave with reproductive organs!

Classic idea; I think one of the very first TSR game accessories was the dungeon geomorph set and of course they used it again in their Lankhmar city guide.

Gort's Friend said...

The By way the moment is that Geomorphs were out in the 70s.

Oh and you're not truly mad till you start adding a three dimensional connector.

Zak Sabbath said...

What language is that?

Luca Lorenzon said...

Never seen the famous Geomorphs! I guess they are some sort of rarity today (such as the Monsters Cards or whatever their name).

Gort's Friend said...

Mine came as part of the basic set, subsequent editions replaced them with the module which lacked monsters and then the Keep on Borderlands. I've honestly never used them, other than to get a general idea how to draw my first dungeon. They were very much of that era where you needed to use every single block of the graph paper and hidden rooms were detected by finding blank spots on the map.

Luca Lorenzon said...

Thanks for the info! I didn't know they were part of the Basic set before KotB.