Monday, January 21, 2013

RetroStupidPretentious Analysis

As Jeff once explained any RPG worth playing is Retro, Stupid or Pretentious.

I took ten minutes out after breakfast this morning to look at the games I've played lately and subject them to rigorous RSP critique...
click to make bigger
If you don't recognize the name of a game, google it.

EDIT:

Seems I forgot Night's Black Agents...
Setting scores a P for both high concept and extensive research, Mechanics are a solid Pretentious being based on GUMSHOE (maybe RetroPretentious when I ran it) and the structure was StupidPretentious or maybe just Stupid with Ken running the first half and me running the second.

12 comments:

jacinto said...

What's Stupid about Dungeon World's setting? I got the impression that it at least tried to hew closely to classic DnD, but I haven't actually played it.


Jeremy said...

God I miss playing TMNT. Best thing Palladium ever made.

Forgive my ignorance, by 'Type IV' D&D do you mean 4e or something else?

Zak Sabbath said...

Dungeon World's default setting (which we didn't use) is explicitly based on "pop fantasy" (maybe stupid but not Stupid)

However, as Ian ran it, it had Space Draculas: so the S is capitalize.

Zak Sabbath said...

4e

"Type" makes people less fighty. People hate revisions but love options.

Adam Dickstein said...

Always thought this was hilarious and never understood it beyond Jeff's explanation of the various definitions.

That is to say, it is impossible for me to think of a game I like in the form of Retro, Stupid or Pretentious, even if they would qualify as such.

Zak Sabbath said...

http://dndwithpornstars.blogspot.com/search/label/TMNT%2FMutant%20Future

those are all my posts so far on the subject

Lum said...

The trick with running TMNT is to not
think about it too much

Unknown said...

Currently writing a game. Working title = The Flesh Engine. Maybe spending too much time readings Zak's blog posts. I am sweating blood trying to make it Retro, Pretentious and Stupid. Its difficult.....oh for the elusive triple!

vytzka said...

What do you mean by structure? I thought it was about book organization but Call of Cthulhu gets Stupid so I'm not sure. Do you need separate player/GM/Monster Manual books to truly be Retro?

Zak Sabbath said...

Structure of the individual campaign/sessions like: sandbox, wake-up-in-aa-dungeon, Player v Player, railroad etc

vytzka said...

Ah, that explains it. Yeah, I can see where the Stupid comes in in that case.

Jeremy said...

Ah. Clears that up. Thanks.

As far as running TMNT. I used a pretty simple formula.
1. Your players are 'good' mutant ninjas.
2. There are 'bad' mutants, ninjas, and mutant ninjas.
3. They fight.
4. Sometimes there are robotech/macross mecha too.